Lost Mine of Phandelver (5th edition D&D)

Lost Mine of Phandelver (5th edition D&D)

Our introductory 5th edition D&D campaign

Our introductory 5th edition D&D campaign

Starting in July 2014, Wizards of the Coast released the newest version of their classic roleplaying game, Dungeons & Dragons.  I had not played in several years after getting burned out on the mechanics of 4th edition, which were considerably different than any of the prior editions of the game ever since the 1970s, but 5e has made a return to its roots.  The game now feels like a tighter, and somewhat simpler version of 3rd edition blended with 2nd edition, although it still retains some mechanics and innovations learned from 4th.

Lost Mine of Phandelver is the Starter Set adventure to give players a taste of D&D before diving into the full rules.  However, it is by no means a watered down or simplistic module for newbies.  It has some hand holding early on (such as explicitly telling a DM how and where to reward XP) but for the most part it is a tightly written scenario full of interesting NPCs, some great set piece battles and plenty of open ended sandboxish-go-where-you-want mentality.

Session #1 – On the Road from Neverwinter          stirges
Session #2 – The Goblin Hideout
Session #3 – Phandalin
Session #4 – The Redbrands Mansion
Session #5  – Thundertree
Session #6 – Reidoth the Druid
Session #7 – Venomfang
Session #8 – Entering the Mines
Session #9 – The Lost Mine Part 2
Session #10 – The Lost Mine Part 3
Session #11 – The Lost Mine Part 4
Session #12 – The Lost Mine Part 5
Session #13 – The Lost Mine Part 6
Session #14 – The Beholder of Mideon
Session #15 – Wyvern Tor
Session #16 – The Tome of Eight Legs
Session #17 – Return to the Lost Mine of Phandelver
Session #18 – Rattlebones
Session #19 – Neverwinter
Session #20 – Sewers of the Underguild
Session #21 – Lord Sangre & Eternal Evernight
Session #22 – “Time to Leave Neverwinter”

NEVERWINTER Finale